Friday 18 February 2011

Shattered text

We done a demo showing us how to create text in a shattered effect.

Photo shoot experimentation

At college, we had a studio room booked out for us so that we could go up in groups from the class, and learn a bit more about photography, lighting and the use of screens and soft boxes along with the camera and it's settings. The soft box was used for lighting on one side, while a reflective screen was used on another side to reflect light. We had a few people from our group, sit in a chair in the middle of the screen on one side and the soft box on the other. Then each person from the group was allowed a chance to experiment with the camera.

Thursday 17 February 2011

T-shirt designs

In this lesson we were using a ready to use image of t-shirts, front and back and also flat or wrinkled. We used images taken from our day out over Astro park taking images of Graffiti on the park walls. Photo-shopping the graffiti out and using them as designs on the t-shirts




This last image is my t-shirt design based on the astor park, using a photo taken there for the t-shirt design

Sound capture

  • Set up pre set mp3 mono
  • Marantz
  • Format
Today I learnt how to set up a marantz audio system. This allowed to us to record audio which is a convenient method of capturing sound.

Refine edges

Using an image of a horse in a field, I learnt how to remove the horse from the image. I started by using the quick selection tool and selected the horse, being careful not to select anything other than horse. I then clicked refine edges and just going over the tail on the horse and mane. Now finishing, the horse is removed from the image, using fill and then content-aware which then analysis's the photo and builds the fill.



Creating 3D images

We experimented with 3D using any image of our choice, and editing it in photoshop to make the image become 3D with 3D glasses. To do this, we had our image, then duplicated the image, then renamed both "red" and the other layer "blue".

Wednesday 16 February 2011

Evaluation

The capture unit was based around planning and using different methods of capture to create our final piece which was a website design. I went about doing this by looking at the different types of media and mediums, such as photography or drawing. I started with investigating capture through a mind map, looking at all the different ways in which capture is made and used. I chose photography for my project. The subject of my project was to investigate , research, plan and experiment. All going towards how I would create my website at the end. I was allowed to create a website of my choice based whatever I chose it to be designed for, for example, I chose to do my website based on a guitar shop, and some people chose to do their website based on a clothing shop. Through research I learnt how artists developed their ideas and created their work in their career, this helped me to feel inspired and give inspiration for how I would go about using capture to create my website. I also researched into how photography was invented and how it has developed into what photography is today and what is used to create photography.

Through planning I made a design proposal in which I developed ideas for what I wanted to create, what I was going to use to create my idea and how I was going to go about doing so, looking at existing guitar sites to see good and bad points about those sites to help me imagine how I want my website to look. Since my website was based on a guitar shop, and I was doing photography as my method of capture, I went to a local guitar shop and used the shop's permission to photograph their products, this was my main use of photography as a method of capture. The images could then be used for my site as identification for the products.

Through experimentation, I was able to learn from many different methods of capture, some of the many things I experimented with were class demonstrations for how to create things in photoshop. For drawing I went in a group around the college and made several wall rubbings onto paper, this allowed me to experiement with drawing as a method of capture. I was introduced to a website called Wordle, which allowed me to create typography style by simply entering whatever words I wanted to be in the typography, this was a useful source of experimenting by using internet sources as a method of capture. Even though I didn't use all these to create my website, they were still useful for my experimentation and help with my planning.

I think the use of planning and experimentation, helped me realise what was a realistic and plausible approach towards how I would create my website and use methods of capture to do so. By continuous planning I could develop ideas and then add or take away to my planning, simplifying my work. Planning was a crucial part towards my project as it really helped structure together an idea of what I wanted, how I was going to make it the way I wanted and to plan how I was going to gather the materials for my work through the methods of capture.

I think planning will be a crucial and convenient method to use for future projects. I also feel photography is a very convenient and flexible method of capture to use for just any sort of project. It can also be considered alot more useful and convenient than drawing as a method of capture.

I think if I was to do this again or for the future, I will experiment using different methods of capture, possibly drawing. Or to be more creative with photography, using different techniques and generally trying something new, maybe making use of photoshop, like effects as photoshop and photography go very well together.

Over the course of this project I have learned alot of new things using photoshop, experimenting with different methods of capture using various techniques. I have also been introduced into useful internet sources, my favourite being wordle.net. I've also been introduced into new things to use such as 3DS max 3D modeling , typography and a induction into photography use. An important part of this project has been the planning. The planning has been crucial for idea development, design proposals and time keeping. Helping me piece together how my final website was going to look and how all the things I learnt and gathered build that look. Planning really helped me realise what was going to work and what wasn't going to work, so I could conveintly alter my plan with ease. What I will be taking away from this project is all the convenient and interesting things I've learned, such as photoshop techniques and how to use planning to make ease of my project.

Wednesday 9 February 2011

Index

Unit 1: Capture

Assignment Overview


This assignment is about investigating and producing capture work in a chosen media or medium.



The assignment is divided into five stages:

Stage 1: Investigating past and current practice in capture

Stage 2: Planning your capture

Stage 3:Exploring and experimenting


(unfinished)

Wednesday 2 February 2011

Time plan

This is my time plan, this was used so I could keep track of time, and plan ahead what I was going to do. This helped me keep track of what to do next, to get it done.

Invention of Adobe Photoshop

In 1987, Thomas Knoll, a PhD student at the University of Michigan, began writing a program on his Macintosh Plus to display grayscale images on a monochrome display. This program, called Display, caught the attention of his brother John Knoll, an Industrial Light & Magic employee, who recommended Thomas turn it into a fully-fledged image editing program. Thomas took a six month break from his studies in 1988 to collaborate with his brother on the program, which had been renamed ImagePro. Later that year, Thomas renamed his program Photoshop and worked out a short-term deal with scanner manufacturer Barneyscan to distribute copies of the program with a slide scanner; a "total of about 200 copies of Photoshop were shipped" this way.
During this time, John travelled to Silicon Valley and gave a demonstration of the program to engineers at Apple and Russell Brown, art director at Adobe. Both showings were successful, and Adobe decided to purchase the license to distribute in September 1988. While John worked on plug-insin California, Thomas remained in Ann Arbor writing program code. Photoshop 1.0 was released in 1990 for Macintosh exclusively.


Invention of the digital camera

The concept of digitizing images on scanners, and the concept of digitizing video signals, predate the concept of making still pictures by digitizing signals from an array of discrete sensor elements. Eugene F. Lally of the Jet Propulsion Laboratorydescribed a mosaic photosensor at the focal plane of cameras for an onboard guidance and navigation system operating in the digital domain on spacecraft at a 1961 space conference. At Philips Labs. in New York, Edward Stupp, Pieter Cath andZsolt Szilagyi filed for a patent on "All Solid State Radiation Imagers" on 6 September 1968 and constructed a flat-screen target for receiving and storing an optical image on a matrix composed of an array of photodiodes connected to a capacitor to form an array of two terminal devices connected in rows and columns. Their US patent was granted on 10 November 1970. Texas Instruments engineer Willis Adcock designed a filmless camera that was not digital and applied for a patent in 1972, but it is not known whether it was ever built. The first recorded attempt at building a digital camera was in 1975 by Steven Sasson, an engineer at Eastman Kodak. It used the then-new solid-state CCD image sensor chips developed by Fairchild Semiconductor in 1973. The camera weighed 8 pounds (3.6 kg), recorded black and white images to a cassette tape, had a resolution of 0.01 megapixels (10,000 pixels), and took 23 seconds to capture its first image in December 1975. The prototype camera was a technical exercise, not intended for production.


The first true digital camera that recorded images as a computerized file was likely the Fuji DS-1P of 1988, which recorded to a 16 MB internal memory card that used a battery to keep the data in memory. This camera was never marketed in the United States, and has not been confirmed to have shipped even in Japan.
The first commercially available digital camera was the 1990 Dycam Model 1; it also sold as the Logitech Fotoman. It used a CCD image sensor, stored pictures digitally, and connected directly to a computer for download.
In 1991, Kodak brought to market the Kodak DCS-100, the beginning of a long line of professional Kodak DCS SLR cameras that were based in part on film bodies, often Nikons. It used a 1.3 megapixel sensor and was priced at $13,000.
The move to digital formats was helped by the formation of the first JPEG and MPEG standards in 1988, which allowed image and video files to be compressed for storage. The first consumer camera with a liquid crystal display on the back was the CasioQV-10 in 1995, and the first camera to use CompactFlash was the Kodak DC-25 in 1996.
The marketplace for consumer digital cameras was originally low resolution (either analog or digital) cameras built for utility. In 1997 the first megapixel cameras for consumers were marketed. The first camera that offered the ability to record video clips may have been the Ricoh RDC-1 in 1995.
1999 saw the introduction of the Nikon D1, a 2.74 megapixel camera that was the first digital SLR developed entirely by a major manufacturer, and at a cost of under $6,000 at introduction was affordable by professional photographers and high end consumers. This camera also used Nikon F-mount lenses, which meant film photographers could use many of the same lenses they already owned


How this has influenced me, is being able to capture things in my point of view, for other people to see.  This is obviously alot more simple than trying to draw what you see or imagine.

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